[H] Console has an interview with Mark Frohnmayer, President of GarageGames, which is a breeding ground for talented indie developers and fun games. GarageGames is the publisher for Marble Blast Ultra, the insanely popular Xbox Live game, and a spinoff of the same game for the PC which I found to be totally addictive when I played it the day it came out. If you haven’t tried out Marble Blast, check out the demo. From the interview:
How do you feel about the success of Marble Blast Ultra?
It has eclipsed even our wildest expectations. We made the original Marble Blast to show that it was possible to make simple, fun non-FPS games with the Torque Engine. Back then I never imagined the title’s successor would be in the launch window on a next generation console.
Still, as game design goes I’m ultimately a mechanics guy — I tend to focus on the interaction between the human player and the game — and the “feel” of MBU is the tightest, most engaging play mechanic of any of the games I’ve worked on. Given that I’m not totally surprised that it’s caught on.
I’ve just seen that a demo for the eagerly anticipated new Tomb Raider game has been made avaliable for download at FileShack. The 476Mb demo set in Bolivia could well be worth a try to see if they’ve managed to turn this franchise around.
I haven’t tried it myself yet but I’m looking forward to doing so, if I can tear myself away from Oblivion that is…
The folks over at IGN have been given the opportunity to play the first four levels of the latest Lara Croft instalment. Developed by Crystal Dynamics this time, Tomb Raider: Legend is an attempt to rescue the franchise which, let’s be honest here, has dipped somewhere toward mediocrity with the last two releases.
If this article is anything to go by, initial impressions seem positive and this could well be the Tomb Raider that fans have been waiting for.
What’s Tomb Raider? It’s somewhere in the Netherlands of action-adventure and straight adventure. Returning Lara Croft to her roots, Crystal Dynamics has aimed straight at making a good healthy Tomb Raider, the kind we always wish we had. We recently got the chance to play four whole levels of the game, and though much of what we’ve learned isn’t terribly new, the experience of playing the game continually from beginning to middle has given us new insights.
BreakQuest is like a Breakout clone on steroids. I can’t stop playing the demo.
Remember Marble Madness? If you loved it, try Rolling Madness 3D.
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