- Official Site: TOCA Race Driver 3
- Developer: Codemasters
- Publisher: Codemasters
Gestalt – n: “A physical, biological, psychological, or symbolic configuration or pattern of elements so unified as a whole that its properties cannot be derived from a simple summation of its parts.” (courtesy of Dictionary.com). That pretty much sums up Race Driver 3. If you took all the racing disciplines individually and mixed them together in a large cauldron, the resulting broth would be an offence to the palate compared to the gastronomic sensation which is the game as a whole. It just works.
The TOCA Race Driver series has always been somewhat of a racing fan’s wet dream. The original was one of the best simulations of the TOCA discipline available on the PC. Race Driver 2 added a whole bunch of other motorsports into the mix for you to enjoy. The latest in the series is a veritable orgy of vehicles, sporting over seventy licensed cars spread across thirty five racing disciplines (I read that on the box so it must be true). Wow – that’s a lot! Now there’s always the danger with this sort of brave attempt that you end up with a game which is jack of all trades but master of none. Thankfully Codemasters have a strong racing pedigree and have used that experience to build on the success of Race Driver 2.
Race Driver 3 starts off in a similar vein to RD2, that is - on a race track. You’re in a suitably fast car but somewhere near the back of the pack struggling to catch up. Fans of the series will recognise the voice of everyone’s favourite Scotsman, Rick, hollering pearls of wisdom into your ear. Such wisdom as ‘slow down for the corners’, ‘stay off the in-field’ and ‘finding the racing line makes you go faster’. Gee, thanks Rick! The race only lasts for about three quarters of a lap but it gives you a good chance to get acquainted with the basics of the game. Hardcore racing fans be warned, if you’re expecting a true simulation you’ll be somewhat disappointed. This is no GTR, GT Legends or rFactor. What it is, however, is as true to a simulation as an arcade racer can get. I play it in pro-sim mode and on the hardest difficulty level, which essentially makes everything as tough as it can be - for example the AI is more aggressive, physics are more realistic and damage is less forgiving. Straying off the track at high speed in the more delicate cars for example will guarantee you serious suspension issues.
Three main solo play modes are on offer in RD3; World Tour, Pro Career and Simulation Modes. Simulation modes offer the standard free race or time trial over any of the disciplines you’ve unlocked (which is achieved by winning championships in Pro Career or World Tour mode). Pro Career enables you to learn a particular racing discipline, such as touring cars, open wheel or off-road from the bottom up. You start with the easiest vehicle that discipline has to offer, such as the Clio in the touring car discipline and progress through various championships. The higher up the championship ladder you go, the faster the cars and the trickier they are to drive – or to drive well at least! It’s a great mode as it gives you the feel for what it’d be like as an amateur starting off in the sport and gradually working your way up into the big-boy’s league.
World Tour has to be my favourite mode though. It’s also the closest to the old career mode in RD2. Similarly to the Pro Career made, you start of as an amateur racer. The difference here is that you’re not restricted to just the one discipline – in fact you’ll be exposed to all the disciplines the game has to offer. Working your way to the top involved beating the thirty two tiers of races. Each tier is made up or one, two or three championships, each of a different discipline and you must choose which one to compete in to progress. You can also compete in more than one on each tier if you wish. Each championship is made of several races with an optional qualifying period. When you’re playing the game in this mode, chopping and changing between disciplines, you really start to see the handling differences between them. Some cars stick to the road no matter how hard you push them – Renault Clios and Palmer Jaguar JP1s for example. Other are tail-happy over-steering monsters, 70’s American muscle cars and Mercedes-Benz W196 (Silver Arrows) are perfect examples. Off-road vehicles make a welcome return too in various guises; Baja buggy, monster tucks, rally cross are all in there. RD2 veterans will be pleased to hear that the lead weights have been removed from the rally car tyres and they now handle like, well, stupidly powerful off road cars! In fact, the handling isn’t too dissimilar from that seen in the Colin McRae series which is good to see.
The general emphasis within the racing, regardless of discipline, is that of precision. Clearly with slower cars you have more time to react so this isn’t as important – but with the fast open wheel racers you’ll need to be near millimetre perfect to stay at the front of the pack, especially on the hardest difficulty setting. While this can be frustrating at times, the sheer enjoyment of racing prevents it becoming a show stopper. The AI also seems to be a touch on the aggressive side. I haven’t encountered any unfair moments i.e. no barging off the track, but the AI cars will happily lean slightly on your wings through corners in a hope to upset your line or spin you off.
Graphically I’m not too sure how to call this one. It’s no next-gen title for sure, but looking at the screenshots and video I’m sure you’ll agree that it ain’t no dog either. I think coming from Need for Speed: Most Wanted to this has left me slightly spoilt as that looks nothing short of stunning. I suppose the best analogy I can make is that RD3 is the girl next door to NFS: MW’s supermodel. She’s, toned, blonde with a cheeky air about her and while she’s not going to appear on too many cover shoots, you would in a heartbeat. The damage model is functional, if not quite the revolution that Codemasters promised. Think RD2 but a little bit more. The frame rate is highly impressive though – I run it at 1280×960 with all eye-candy, 2xAA and default level of AF – I’ve yet to see slow down, even at the back of a crowded pack. FRAPS tells me that it’s not dropping below 60FPS at any point!
In terms of online play, I’ll have to be honest and say I haven’t explored it too much yet. I always like to complete these games single player first before subjecting the world to my immense driving skills. I did hop onto a few games quickly just to test it and I’m pretty pleased with the experience. The server browser is ok, if nothing special and the races were lag free. No doubt I’ll post a separate article about my online experiences as and when I’ve played about with it.
Overall then I can’t recommend this game enough. Casual racers will love it for the sheer variety. Play on the default difficulty levels without the pro-sim stuff and it’s a good, wholesome, fun arcade racer (see that – ‘fun’ – an element all too often missing from racing titles). Sim freaks like myself can still get a superb racing experience by cranking everything to the hardest setting, as long as you remember that it’s not a true simulation and never will be! Sure you can tweak the car setup before you race and stuff like that, but they’ll always be arcadey bits (Laguna Seca in the Palmer Jaguar and I only had to brake for the corkscrew and the penultimate turn… I don’t think so!). Again though, that’s because the emphasis is on fun. Ultimately, there’s something here for everyone and not only is this a worthy edition to the Race Driver heritage, it’s also without doubt the best in the series.













Excellent review, I am wondering though, did you use a racing wheel for this or you went the way of the gamepad? Anyway, I thought RD2 was kinda disappointing, but then again I had it for PS2….. the graphics were nothing short of unbearable. After this review I might give it a shot!
Bernardo on 03 6th, 2006
I used a racing wheel, my Thrustmaster Ferrari Force Feedback one to be exact. I briefly tried it with my Logitech Coredless Rumblepad 2 but couldn’t get the steering working properly for some reason. I’m sure with a bit of tweaking it could be made to work though.
Dan on 03 6th, 2006
Great Review…….as was your first review to me in 3dgpu. I am glad you like the game enough to be playing it and reviewing it for all us schleps….to that end as I mentioned to You and Bernardos, I have preordered it. One thing however, when I get it and we race, will you please not pretend that you are on the M5? What with all the grab ass you playing in the corners, auto body shops were hailing you as the king.
See you soon on the track.
Greg J "lil bo peep" on 03 7th, 2006
Meh… I plead the same excuse as Matt in that the video recording makes it harder to play! I’m much better normally - honest. You’ll see when you’re chocking on my dust :p
Dan on 03 7th, 2006
Great review, and the gameplay video is awesome!
Shooter on 03 16th, 2006
I highly recommend this game with an analog gamepad. Mine worked fine and I preferred it to my wheel.
Risky on 03 16th, 2006
Dan’s review get’s picked up by blues news……….way to go, and great reference for this awesome new site too
Greg J on 03 16th, 2006
The online gameplay is an exercise in frustration. I haven’t had this much trouble since the kludgey MP screens for the original Star Wars Battlefront for PC.
First, the game assumes you know which port the game is being hosted on, but doesn’t publish which port that is. Second, if you try to play online, you have to login via GameSpy. Third, /that/ experience is fraught with unintended comedy. My buddy was able to login to GameSpy pretty regularly and was able to host a game, but I had to create a new login in order to see the MP lobby. Not the first time I tried to join, but Each and Every Time. And even when I could login and see his game, I couldn’t join it.
TOCA Race Driver 3 runs well with the Logitech Momo driving wheel, providing a real sense of speed and powerslides going around corners. However, this game practically cries out for MP and simply makes that too difficult to manage. We had less trouble playing Star Wars Pod Racer (an IPX LAN game) over Heat.net back in the day than playing this brand-spankin new game in the modern era. There’s simply no excuse for that.
Phy on 03 20th, 2006
having a real problem with my wheel, wingman formula force gp, can’t steer worth a *&^%. Seems to me the game could be fun, but I guess I’ll just play my GTR.
Myles C on 04 1st, 2006
sh@t — this sucks. bought the darn thing some 5 hours ago! took 45 minutes to install, and when i plugged my steering wheel in, wingman formula force, the darn thing keeps crashing to desktop before each race! WTF?
i’ve re0installed TWICE already (2 hours of crapola), and the darn thing still don’t work.
and, of course, i’m OUT the money for it as the retail store won’t take it back (because i opened it).
i plumb got screwed with this one.
zippofoe on 04 6th, 2006
Have those of you with wheel problems tried downloading the latest drivers for your device from the official website? That may help. It’s worth a try.
Matt on 04 6th, 2006
So what port does it use?
Draven on 05 8th, 2006
I just want to know how the physics are in this game. I’ve been unimpressed with just about every racer I’ve played (Driver, Juiced, Midnight Club, SRS, Ford Racing, just to name a few) and all of them seem to have serious flaws, such as under / over steering, gliding on turns, slow reaction to input, overreacting to bumps, etc. All of them, that is, except for the Need For Speed games. I like the Need for Speed series - but I’d like to play other racers as well, but it’s been a practice in frustration and money loss.
magus on 05 22nd, 2006
UDP Ports
3658, 26900, 27900
FiveR on 07 29th, 2006