In this editorial, Consolitis - A PC Gaming Disease, I write my thoughts about this trend that PC gamers have to put up with, and sometimes, end up wasting our money over. How many times have you played a game that was clearly a console port that looked fun, could’ve been fun, but didn’t take advantage of the capabilities of your PC? I don’t know about you, but I’m tired of it, and wish game developers and publishers knock it off and treat PC gamers with a little more respect.
Some recent examples of PC gamers receiving the short straw is Deus Ex 2: Invisible Wars. The original Deus Ex, widely regarded as a classic game for the PC, ushered in a new era of smart shooters. However when Deus Ex 2 came out, the howls of agony by PC gamers could be heard everywhere. It suffered from the affliction known as consolitis. All the elements that made the original Deus Ex great was stripped bare and a ghost of its former self was left in the sequel.
In related news, Evil Avatar has an interview with Randy Smith, who worked on all three Thief games, and talks about what went wrong with Thief 3 (I say it suffered from consolitis, too.)








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