PC Perspective got some hands-on time with Ghost Recon: Advanced Warfighter and Cellfactor: Combat Training, both utilizing a PhysX chip. They provide their thoughts on how it performs for games at this early stage of hardware-based physics calculation. They provide videos of the physics-enhanced games to give you a visual idea of what to expect with the PPU.
Our time with the Cell Factor demo showed what a true PhysX game could potentially look like, and it is impressive. The amount of interactivity shown in our videos is unrivaled in any other title out now or that I have seen in development. Unfortunately, this puts developers in a bind — do they create a unique title like this and require a PhysX card to play it, thus cutting out nearly all of their market initially, or do they stick to “effects physics” like we see in GRAW that don’t push the envelope? It’s the same issue that AGEIA and company have been having to address with developers since the technology was first announced last year.








Recent Comments