The Guardian has an interview with Toby Gard, the artist who designed Tomb Raider’s main heroine, Lara Croft. They talk about the past when the first Tomb Raider came out, all the way up to the present day release of Legend.
What are the difference between working on Lara now and when you did originally?
It’s all about detail now. The gameplay is fairly similar to what it was in the original game. So you have combat, exploration and puzzles. But it’s the fidelity that is the difference now. Big basic blocks don’t cut it anymore - you need swaying grass and butterflies now. Also the team for Legend is ten times as big the original team. It’s gone from 6 to 60.








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