April 13th, 2006

3DRealms on Duke Nukem Forever Story

A few days ago, I posted about a story on Gamasutra that didn’t sound too hot for Duke Nukem Forever developers, 3DRealms. It basically insinuated that the game was far from complete, and that if the game isn’t released by this year’s end, they will lose out on half a million dollars. Well, George Broussard of 3DRealms has posted his side of the story at Shacknews, along with a link to the official 3DRealms forums with more information.

What was shown was a series of internal test maps that we use. We call them ‘zoo’ maps. We have maps for characters, or vehicles, or interactive objects (100’s), etc. Maps that show off breaking glass, or physics, or whatever.

So it’s not entirely safe to assume the state of a game, based entirely on what we showed. I almost bailed on the whole demo and cancelled the thing, becuase I don’t like being told “they want to see DNF in order to secure a cover for Prey”, by a publisher, but I did it anyway.

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