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	<title>Comments on: Shadowbane Devs Shut Down</title>
	<link>http://dungeonrun.com/2006/03/29/shadowbane-devs-shut-down/</link>
	<description>How is your gaming kung foo?</description>
	<pubDate>Wed, 07 Jan 2009 03:56:19 +0000</pubDate>
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		<title>By: Matt</title>
		<link>http://dungeonrun.com/2006/03/29/shadowbane-devs-shut-down/#comment-158</link>
		<author>Matt</author>
		<pubDate>Wed, 29 Mar 2006 18:13:20 +0000</pubDate>
		<guid>http://dungeonrun.com/2006/03/29/shadowbane-devs-shut-down/#comment-158</guid>
					<description>It is a shame that another one bites the dust.  Shadowbane was marred by bugs when it was first released, but it was still an ambitious game, and it had a good idea at the time (let players control towns, the economy, and such.)

With Ubisoft taking a hit financially, and scared of the competition on the MMORPG front, they decided to go the easy way out and focus on the console market because it's easy to sucker people into buying sub-par games on the console since it is a larger market and usually has a lot of younger people buying those games.</description>
		<content:encoded><![CDATA[<p>It is a shame that another one bites the dust.  Shadowbane was marred by bugs when it was first released, but it was still an ambitious game, and it had a good idea at the time (let players control towns, the economy, and such.)</p>
<p>With Ubisoft taking a hit financially, and scared of the competition on the MMORPG front, they decided to go the easy way out and focus on the console market because it&#8217;s easy to sucker people into buying sub-par games on the console since it is a larger market and usually has a lot of younger people buying those games.</p>
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