Wired has an article, entitled “You Play World of Warcraft? You’re Hired!” about how World of Warcraft may be the best kind of job training you can receive.
In this way, the process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership. A guild is a collection of players who come together to share knowledge, resources, and manpower. To run a large one, a guild master must be adept at many skills: attracting, evaluating, and recruiting new members; creating apprenticeship programs; orchestrating group strategy; and adjudicating disputes. Guilds routinely splinter over petty squabbles and other basic failures of management; the master must resolve them without losing valuable members, who can easily quit and join a rival guild.
That makes sense; I’ve been in a number of guilds/clans over the years, and leadership was rarely there. However, when someone was a leader, it made the experience of the game that much more fun and organized.








A group of 60 players enter an area.
All 60 are equipped in the best gear available in the game.
The area isnt the hardest in the game, not nearly, there are harder places in the game, beaten by less people with worse equipment.
They lose.
Why?
Strategies are the most important thing when you reach the end of “levelling” for the players that want to continue in the game.
Its the same with every game.
Take counterstrike.
Everyone has equal opportuinity, one team wins the other loses. Look at the entire WCG.
Why is this even an article?
Aiden on 04 10th, 2006
Someone is in love with his Return key.
Why is it an article? Probably because not everyone is a WoW addict (as hard as that may be to believe) or even a gamer. It’s also more about strategy, but also communication, common sense, logical deducation, hand-eye coordination, etc.
Matt on 04 10th, 2006