March 6th, 2006

Flatout 2 Interview

3dgamers has released a Q&A with Business Development Director Jussi Laakkonen of Bugbear Entertainment, developer of the upcoming Flatout 2.

FlatOut’s critically acclaimed physics engine is completely in-house developed. Physics continue to play a critical role in FlatOut 2, so it was easy decision to continue developing engine further. Thanks to a lot of smart optimizations the engine’s performance has increased by 66% and average dynamic object counts for the tracks have gone from 3000 to over 5000. The game also benefits from the physics interaction types such as explosions and chain reactions. Hit a gas pump at a gas station, and you’ll be rewarded with a spectacular explosion. FlatOut was already the benchmark for environmental physics in a racing game, and FlatOut 2 pushes that benchmark a lot further.

You can read more at 3dgamers.

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2 Responses to “Flatout 2 Interview”


  1. I’m really looking forward to this one. FlatOut was without a shadow of a doubt my favourite PC racer of last year. Some of the challenges are just downright hilarious!

    Dan on 03 6th, 2006

  2. I’m with you Dan, I really enjoyed the first FlatOut, and this sequel can only be better. The physics element makes me feel like a boy again, what with all the collisions and car parts flying off. It’s like Destruction Derby, yet better.

    Matt on 03 6th, 2006

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